β 3 nine-hole matches & 1 nine-hole team scramble
10 points possible for each match
1 point per hole won
1/2 point per hole halved
0 points for losing a hole
1 point for the match-winner
1/2 point for a tied match.
β Record both the points and score on the scorecard.
β You are able to concede putts to opponents (say thatβs good if putt is close my goodness).
1 point for birdie π¦
2 points for eagle π¦
β In the 4-person scramble, if you have missed your birdie shot, pick up and move on to the next hole.
β NEW: Skins game for 4-person scramble
β Standard match play, both teams will split into pairs of two.
β NEW: Your team is playing two individual 2-person scramble matches, versus the opposing 2 players you're paired with.
β The aggregate total of up or down between the two matches will determine the winner.
β If you win a hole you are 1UP, if you lose a hole you are 1DN.
β Tied holes are a push; there is no carry-over.
β Team that is up at the end of the 9 holes is the match-winner.
β If tied after the ninth hole, there will be sudden-death playoff holes.
β Both teammates are allowed one club length, no closer to the hole, from the original spot of the ball (with exception to the green and hazards).
β Both players can βfluffβ to a preferred lie, as long as it is within a club length of the original position.
β If a ball is in the rough, sand, or fairway, both shots must be hit from the original type of playing ground.
β Red and Yellow staked areas are hazards. The player who hit the ball into the hazard must play the ball as it lies, no fluff. Teammate is allowed one scorecard length, no closer to the hole.
β All out of bounds will be played as lateral hazard (one penalty stroke). You may NOT play a ball in white stakes.